Adapting CTF Challenges into Virtual Cybersecurity Learning Environments
Abstract.
This paper aims to highlight the potential of using CTF
(Capture the Flag) challenges, as part of an engaging cybersecurity learning
experience for enhancing skills and knowledge acquirement of undergraduate
students in academic programs.
Design/methodology/approach:
Our approach involves integrating interactivity, gamification, self-directed and
collaborative learning attributes using a CTF hosting platform for cybersecurity
education. Specifically, the proposed methodology includes the deployment of a
pre-engagement survey for selecting the appropriate CTF challenges in accordance
with the skills and preferences of the participants. During the learning phase,
storytelling elements were presented, and participants were encouraged to work
in teams and help each other, while a behavior rubric was constructed in order
to observe the participants’ behavior and responses during a 5-weeks lab.
Finally, a survey was created for getting feedback from the students and for
extracting quantitative results based on the ARCS model of motivational design.
Findings - Students felt more confident about their skills and were highly
engaged to the learning process. The outcomes in terms of technical skills and
knowledge acquisition were shown to be positive.
Research
limitations: Since the number of participants was small, the results
and information retrieved from applying the ARCS model only have an indicative
value; however, specific challenges to overcome are highlighted which are
important for our future deployments.
Practical implications:
Educators could use the proposed approach for deploying an engaging
cybersecurity learning experience in an academic program, emphasizing on
providing hands-on practice labs and featuring topics from real-world
cybersecurity cases. Using the proposed approach, an educator could also monitor
the progress of the participants and get qualitative and quantitative statistics
regarding the learning impact for each exercise.
Social
implications: Students from academia will benefit from the proposed
approach by acquiring technical skills, knowledge and experience through
hands-on practice in real-world cases. As a result, educators could demonstrate
modern cybersecurity topics in the classroom, closing further the gap between
theory and practice.
Originality/value: This work intends
to bridge the existing gap between theory and practice in the topics of
cybersecurity by using CTF challenges for learning purposes and not only for
testing the participants’ skills. This paper offers important knowledge for
enhancing cybersecurity education programs and for educators to use CTF
challenges for conducting cybersecurity exercises in academia, extracting
meaningful statistics regarding the learning impact.
Keywords: Cybersecurity; Education; CTF; Challenge-Based Learning; Gamification
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